To do this, we want to open up the Level Kit Window which can be done by selecting Marble It Up > Level Kit Window. First we want to set up the base scene so it’s ready to build upon. You should now have a blank scene with a Directional Light, and a Main Camera. First we create a new scene by pressing Ctrl+N or selecting File > New Scene. Now that we’ve checked out the example scene we can try making our own version of Learning to Roll. The final object is the Preview Camera which will provide the viewport in during level select. The Skybox group contains all the non-interactive objects and effects such as signs, clouds, and stars. The Static group contains all the map geometry that doesn’t move during play as well as the sun object for lighting direction. The Gameplay group contains items that are specific to gameplay such as the Start/End pads, the level bounds, power-ups, moving platforms, gems, etc. Here we can see that the level components are split into three groups Gameplay, Static, and Skybox. Let’s take a look at how it’s laid out in the Scene Hierarchy: In the Game and Scene windows you should see a familiar map! That’s it! You’re now ready to start making custom levels! Learning To Rollīefore we begin creating a new custom level, let’s take a look at the included demo scene of "Learning to Roll", which can be found in Assets/MIU/Example. This will make sure that the lightmapping settings are always usable. Next go to Edit > Project Settings > Graphics, scroll down, and adjust settings as shown: The most important part here is to Disable Shadows (as we’ll be baking lightmaps later) so you don’t see incorrect lighting information. Now let’s make a few adjustments to the project so that what you see in the editor is as close as possible to what you’ll see in the game.įirst, select Edit > Project Settings > Quality and adjust the settings to made this: You should see a new option on the Unity menu bar called "Marble It Up". Select Ok and wait for the package to complete importing. Then select MIU_LevelCreationKit.unitypackage which can be downloaded from this repository. Importing the Level Generation tools into Unity is easy!įrom the Unity menu bar select Assets > Import Package > Custom Package. Please also review the Level Creation Kit EULA before continuing. Once you have Unity and your model creation system of choice, you’re ready to start building! In Unity 2018.1 and later, the latest version of ProBuilder can be installed from inside the editor.įrom the Unity menu bar, select Window > Package Manager and then find ProBuilder in the list and click Install.įor Unity 2017.3 or older, you will have to use the older asset store version. ProBuilder or another 3D Modelling program is needed to create the actual map geometry and generate UV maps. Unity is needed to import the MIU_LevelCreationKit.unitypackage and export Unity Scenes as.
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